Mantle API Can be Ported to Microsoft’s DirectX 12 Easily – AMD Releases White Paper
[Editorial] I was going through AMD’s blog posts and
the Mantle White Paper and found something very interesting.It appears
that AMD is finally taking steps towards the Open Mantle promise they
made long ago, to be sure these are still baby steps but definitely in
the right direction. AMD has just recently released the White Paper on
Mantle API, and while this paper isn’t very heavy on the code part
(which is the back bone of open source) it does describe the API in
excruciating detail and reveal a very interesting tidbit of information.

AMD Releases White Paper for Mantle API – Can be ported to DX12 and is the ideal API for Developers Currently
Now AMD has recently promoted their Mantle API in a
blog post and also published a White Paper on the same, which can be found
here.
The blog post details Mantle’s vision and how AMD sees it faring in an
environment that contains DirectX 12. AMD states that there is a very
long time to go before DX12 sets in motion completely, which means that
during the time span, developers will be better suited to switching to
Mantle API. The White Paper is about 14 pages long and lists all the
features and structure of AMD’s famous API. Now here is the thing, part
of this white paper
has been available for quite some time (around a month to be exact), but the blog post mentioned something very very interesting. I have taken the liberty to quote the relevant portion:
Above all, Mantle will present developers with a powerful
shortcut to DirectX® 12, as the lingual similarities between APIs will
make it easy to port a Mantle-based render backend to a DirectX®
12-based one if needed or desired. In addition, Mantle developers that
made the bold decision to support our historic API will be well-educated
on the design principles DirectX® 12 also promises to leverage
Holy cow. AMD has basically negated any and every reason to
not use
Mantle API. There is now no apparent reason for developers to refrain
from using Mantle API. Since we have a long drought till the time DX12
releases for good, and even longer before it’s properly utilized, Mantle
API is the ideal solution. And because any render can be ported with
very little effort to DX12, developers need not fear having to choose
sides. Not only does AMD’s API make multiple backends (DX12 and Mantle)
very easy, but you can simply port it if you are aiming for a single
render backend. Since AMD is one of the major interests in the DX12
consortium, they do not want to do anything to jeopardize DirectX 12;
but at the same time, they want to utilize the headstart their homemade
API has and this is the perfect answer. If Mantle API can be ported to
DirectX 12 without any major hassle, than that basically means that AMD
is giving devs an opportunity to make a low-level optimized game with
future-proofed icing on the cake. Finally here is a picture gallery of
few of the technical diagrams from the paper.





0 komentari:
Speak up your mind
Tell us what you're thinking... !