This is What Watch Dogs Should Have Looked Like on Next-Gen Consoles – Possible Extra PC Enhancements Uncovered
Ubisoft Targeted Fully Optimized 1080p Watch Dogs for Next-Gen Consoles – The Game Was Reportedly Downgraded Before its Release
Developing Watch Dogs for over five years, Ubisoft went through many ups and downs in putting everything together. Even in the final months, the hacker-themed game was altered many times. NeoGAF’s member ‘Vuze’ has shared three Watch Dogs screenshots that were captured by another member known as ‘Vortex’. Reported to be captured with a hidden render configurations, these screenshots show how the game really should have looked like.
According to Vuze, the settings shown in the screenshots are the ones that the developer was aiming for the PlayStation 4 and Xbox One versions of Watch Dogs, but the game was then downgraded to its final form just before going gold. If the claim is right, it is clearly visible that the PlayStation 4 version of the game would have been really really close to the PC standards.
The config files show that Ubisoft apparently targeted 1080p resolution for both next-gen versions of the game. While PlayStation 4 version was optimized with specific settings for its “AntiPortal” and shadows quality, Xbox One version, on the other hand, was given more unique nudge. Special values for the shadow quality, vegetation, environments and geometry were added to the Xbox One version of the game. He highlighted some possible PC graphical enhancements.
“Those are the default render configurations that the dev team seemed to aim for on PS4/XO,” wrote Vuze along with posting three screenshots. “They’re contained in an internal engine config, that also allows for some interesting graphical enhancements on PC (see screenshots below taken by Vortex), but also causes some glitches w/ AA if modified as it seems.”
Vuze did not share any details regarding why Ubisoft was really forced to lower the quality in the game’s final build, but only these screenshots.
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