AMD, Mixamo Unveil Facial Capture Technology that could Pave the Way for AAA-Like Indie Games
Anyone in the Indie Development knows that the cut scenes and facial expression
rigging is one of the hardest things to get right. Asset, world and
game creation are just a weeks sweat and blood away but AAA Title-Like
Facial Expressions are not so easy. AMD and Mixamo have unveiled
something that will let Indie Developers have the best looking facial
expressions for their characters – with a webcam.
AMD and Mixamo Introduce Face Plus Technology for Real Time Capture of Facial Expressions.
These last few years have seen the rise of Indie titles at an
unprecedented scale, where once Indie was unheard of its now an integral
part of the Game Development Community. Most
Indie games don’t lack in Asset Creation, Texturing or Game Creation. The
main problem for Indie games
is the cutscenes and animation rigging. While AAA developers have
access to motion capture equipment which alone costs tens of thousands
of dollars, Indie developers dont have this choice.
This is why they normally resort to Painted
Images
instead of true cutscenes. Cue AMD and Mixamo’s Facial Capture
technology and now you just need a $20 webcam and you are good to go.
This technology called Face Plus will allow anyone with a Webcam and the
Unity Engine to create Realistic Facial expressions at no excess cost.
I dont need to tell you but this is quite big. With the Creative touch that only Indie Games
have AMD and Maximo’s Face Plus could usher in a new generation of
Indie Titles. We are hopeful that this technology could be further
utilized to rig the entire body of characters. Once this happens we will
probably
start getting Indie games that are almost indistinguishable from AAA titles.
Heres what Manju Hegde from AMD had to say, “AMD is impressed with
the results Mixamo has achieved in optimizing its technology and is
excited not only about the capabilities it brings to Unity developers
today, but also the potential it could bring to new consumer
applications,”
It is worth noting that it is currently only available for Unity Developers.
This article originally appeared on WCCFTech (Link)
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