Nvidia Prepping a Shield Product Powered by the 20nm Tegra X1 SoC
The Tegra X1 SoC is truly a remarkable creation. It smokes its
competition by a very large margin (dont believe me, check out leaked
benches) and is absolutely lethal in terms of graphic horsepower. So it
only makes sense that Nvidia deploy its flagship mobility chip onto its
primary handheld product: the Shield.
Nvidia prepares Tegra X1 based Shield Gaming Handheld
Sweclockers.com
has published a report detailing the device. The shield is a primarily
android gaming product from Nvidia that boasts (currently) ahead of its
generation features such as
full support for the dektop Unreal Engine 4 renderer and AEP (Android Extension Pack) among other things. This means that the horsepower produced by the chip can actually be utilized to create beautiful eye candy.
Basically Maxwell will be landing on mobile, not to mention the chip being fabricated on the 20nm process. The
Tegra X1 is a fully DirectX 12 capable, 256 Core, OpenGL 4.5 chip with OpenGL ES 3.1 and AEP support. On the CPU side it rocks an Octa Core configuration of 64 bit ARM configuration is split into a 4+4 design with
four Cortex A57 cores with 2MB L2 Cache and four Cortex A53 cores with 512 KB L2 Cache.
Tegra X1 also supports the H.265 decoder, VP9 4K 60fps playback and
nearly all the codecs that the Industry can throw at it. It supports
displays upto 4K @ 60Hz or 1080p at 120 Hz over HDMI 2.0 (HDCP 2.2).
I wont lie, this device if priced correctly, is shaping up to be one
hell of a contender in the hand held gaming market. Nvidia has always
tried to be ahead of the curve but the difference between it and its
competitors was never as stark as it is with the Tegra X1. If in the
future the gaming Industry can properly utilize AEP and Unreal Engine 4
renderer, I see absolutely immense potential for this device, with it
evolving from an ‘android handheld’ to a true mobile gaming console.
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